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C++ PARTICLE SYSTEM
Second year (2020) C++ project using the NGL (NCCA Graphics Library) to create a particle system with a UI to edit different aspects of the particle system, such as the number of emitters, particles, the gravity in the scene, colour, etc...
The Github page for this project can be found here:
https://github.com/NCCA/computingforgraphicsandanimation2020-hellennholm
There is a complete breakdown of my method for this project's creation.
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