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Ouroboros

Ouroboros is my Final Major Project (2021), directed by Christos Pierides. My main roles in this project were concept artist, effects artist, animator and texture artist , I also did some modelling and rigging as well.

FX

Above is my breakdown reel showing my contributions to the project.

I created a morphing effect for the trees using 'VDBmorph', the warping was created by applying noise to different areas of the geometry based on a scattering of points on the surface and the wriggling snakes which we used as backgorund elements were created using vellum to which I applied some light wind.

ForestConcept_V4.jpg
Forest_Warpy4.jpg
Forest_Final_V3.jpg
CONCEPT WORK
Final_Monster_V1_Page.jpg
Final_Monster_V1_Front_Digital.jpg
Storyboard.jpg
Storyboard

I Also created the concept work and storyboard for the short based off the director's original rough sketches. I tried to convey what our scene and what the monster would look like with the crosshatching shader that the director  was working on.

I also created a ground texture which I graded in a very weird looking way so that when it was desaturated the shades of grey would look good.

SNAKES:

Our short is quite snake heavy so it was my job to model, rig , animate and texture the snake for which I used as a reference the Red-Bellied Black snake to inject some eery colour into our scene. The aniamtion can be seen in my breakdown reel and the textures can be seen bellow.

Screenshot 2021-07-18 at 15.05.21.png
Ground Texture
Snake Head Texture
Snake Body Texture
Snake Head Texture (Bottom)
Snake body Texture (Bottom)

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